These can be essential for survival. The update will be applied automatically when you restart Team Fortress 2. Fixed an exploit related to the Heavy's health and the G. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. The 25% reduction of healing and resistance on direct damage was removed. (-) -25% damage penalty. also. The Detonator is a community-created secondary weapon for the Pyro. Flares fired from this gun bounce off enemies as well as allies before exploding. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. Afterburn now reduces all direct Medic healing and resist shields by 20%. 16 seconds to empty the clip. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. txt file. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. This is either through direct damage (W + M1) or the afterburn. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. You can help TF2 Classic Wiki by expanding it. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. I think it deserves that respect. ago. . Nothing else in TF2 has more counters than poor old afterburn. that is, it depends on how many ticks of afterburn have passed. True, Afterburn is the same damage but dealt out faster. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. On the Detonator's wiki page, it says the following under base damage: . But I have two horrible suggestions to "fix" it. 2 less airblasts. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Air blast cost is only 5 more and is almost entirely irrelevant. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Instead of afterburn penalty, less afterburn time, roughly 50% less. Anti-Pyro strategy. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Fire damage is caused by both flaming weaponry and the afterburn they induce. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Seriously- Theres so much to get rid of fire it's pitiful if you die. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. And if that don't work. O. 25x) 75% bullet resistance: took 7 damage (0. Pre-Fortress 2 is a sourcemod founded by Retro & Krowing after TF2008 collapsed that attempts to recreate TF2's beta build that was seen in trailers 1 & 2. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. T. It's not immune to fire. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. The penalty is also increased to 50%. A Spy disguised as a Pyro still receives afterburn. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. It's not immune to fire. Fine-tune the finer details of your flames with this. You're effectively having to decide between losing sixty health or devote time and. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The only downsides to the degreaser are: less afterburn damage. 6. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. Per-tick afterburn damage increased to 4, for a total of 8 damage per-second. A lot of people complained about some Pyros using a cheap tactic called "sting and run". ”. Now, it makes sense to have afterburn in the game. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. Low risk. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. Business, Economics, and Finance. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. Strange Part: Damage Dealt. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. Deja Vu. 837K subscribers in the tf2 community. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. ago. January 11, 2012. aiming no flinch. rad_knight. Knife Level 1 Knife. It makes dealing with pyros extremely annoying, especially as soldier or spy. It makes dealing with pyros extremely annoying, especially as soldier or spy. 11 votes, 30 comments. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. It if takes more time for them to die, it won't be count. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. R. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. For the base. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. In addition, targets are now considered wet when doused. -25% afterburn damage penalty. Even then cleaver and wrap assassin are very good. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Afterburn was mostly used to expose spies. 11 votes, 30 comments. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Only afterburn of flamethrower-based weapons applies the healing debuff. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Allowing a combination with the Neon Annihilator. Pyros are immune to afterburn, but still take damage directly from the. A. AshSystem • 8 mo. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. #2. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. 1 Answer. After all, not every merc’s attire is lined with asbestos. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 5 seconds, just barely enough to combo on those two with. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. The Axtinguisher is an unlockable melee weapon for the Pyro. It is a blast of cone-shaped gas emitting from the end of the weapon. How do you think the Afterburner will function if it's. Comrade Komko May 7, 2020 @ 6:03am. 5 (the number of particles per second) and add afterburn. I’m not judging the other persons skill in this situation. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. Most weapons in TF2 have min\max damage. 3. What this shows is that the actual amount of damage afterburn does is pretty good. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. And add a. However, the mechanic itself is broken and makes. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Nerf Flaregun afterburn. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Can cover long range. 5 seconds of afterburn. Damage is any event that reduces the health of a player or entity. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Use a Manmelter crit at point blank. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. We'll. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. It does NOT count reflects sadly. can cancel it out. The weapon has a stun which is already a terrible mechanic. Even without afterburn, it still does more even if you time the detonator perfectly. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. txt file. However, the mechanic itself is broken and makes. It makes dealing with pyros extremely annoying, especially as soldier or spy. . The Chargin' Targe is an unlockable secondary weapon for the Demoman. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. The flamethrower, needs a buff. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. The following table describes the possible attributes of weapons and items as contained in the items_game. This issue occurs on the latest vanilla TF2 update. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. The Scorch Shot is a community-created secondary weapon for the Pyro. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Fire damage dealt causes afterburn. You can still hit Panic Attack. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. After nine years in…The Team Fortress Classic Pyro sucks. new players see burn damage as "flamethrower damage". Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. Igniting two people would delay overheals by at least 2 seconds. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. Level 8 Vaccinator. While healing, provides you and your target with a constant 10% resistance to the selected damage type. +200% afterburn damage bonusAny after damage effect should be hard to apply. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. — The Pyro. The Sniper can use Jarate to extinguish himself or his teammates. So rather than a damage over time effect, its delivered as a chunk of burst damage. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. Now, it makes sense to have afterburn in the game. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. So Heres my idea on how we can fix/adjust pyros afterburn. Medic. Now, it makes sense to have afterburn in the game. It travels at a speed of 2000 Hammer Units. It needs something special, because everything…Team Fortress 2. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The current project lead is Private Polygon, and it is currently in version 0. An update to Team Fortress 2 has been released. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. TF2 Weapon Generator. flare afterburn is limited by distance. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. The Flare Gun can cover long range, but the pyro is still a close range class. Execution is a taunt for the Pyro with the Scorch Shot equipped. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. On hit the enemy suffers poison (bleed) damage for 2 seconds. Medic isn't a god. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. The magnitude of the damage increase depends on the afterburn's remaining duration. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. 5 seconds from 3 per tick for 10 seconds. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. This always deals a minimum of 500 damage and causes a crowd cheering sound effect to play. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. Fire damage dealt causes afterburn. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. The scorch shot theoretically can deal over 100 damage in single flare. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. This was very clearly stated during the patch notes. direct flames do the normal amount if damage. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. -66% Overheal build rate. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. eu]. However, if a direct hit is scored, the pellet will hit the ground (usually. res. Fire A Burning Spy. 01, you could also just wait for it to drop again. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. After all, not every merc’s attire is lined with asbestos. They increased the damage of Afterburn to 4 every tick for 7. O. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Team Fortress 2. Like they could just kill them without lighting them on fire. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. Low risk. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. Incendiary Ammo: Upgrade for all Miniguns. Tell me which one you would prefer. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. ago. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. -66% Overheal build rate. Getting full Damage relies on you and not the bugged Heat Density. 25*0. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. 43 keys. can cancel it out. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. Most weapons in TF2 have minmax damage. -33% ÜberCharge rate on Overhealed patients. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Immune to the effects of afterburn. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. 2. Owner buys TF2 for Cash. +15% projectile speed. Weapons. res and the second one is tf esourceClientScheme. So, I've been doing some thinking about the pyro lately. Pyro is a class very focused on comboes as-is. True, Afterburn is the same damage but dealt out faster. #12. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Damage is any event that reduces the health of a player or entity. O. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. With bonus afterburn damage and bonus damage with ranged weapons. T. Guaranteed mini-crits vs crit-boosted targets. However, the mechanic itself is broken and makes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It makes dealing with pyros extremely annoying, especially as soldier or spy. Click to listen. This will also persist after the Pyro's death, unless they have the Harvester equipped. People would write off afterburn like nothing. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. 5 seconds of afterburn (down from 10 seconds). 5. Now the TF2 team made it hit slightly harder it becomes more of a threat. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. 18 seconds. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. After. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. On Hit: damage dealt is returned as ammo. Anti-Pyro strategy. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. 1. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). 165. this isnt too important, but different afterburn durations won't have the same damage thresholds. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. Armor Piercing Rounds: Upgrade for all Miniguns. This was very clearly stated during the patch notes. The Harvester is a melee weapon for the Pyro. Name the filter something, like critdamage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Sorted by: 10. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Team Fortress 2. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. direct flames do the normal amount if damage. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. its only immune to afterburn. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. However, if a direct hit is scored, the pellet will hit the ground (usually. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. ". However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. 165. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. However, the mechanic itself is broken and makes. Another example is the Iron Bomber. The F. Afterburn. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. add cloak on kill. Tell me which one you would prefer. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. • 2 yr. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. 80-106 is only 1 flare at essentially any range, it can also effect multiple. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. This weapon will reload automatically when not active. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at.